Xcode Install Ios Sdk

2/13/2022by admin
  1. Ios Sdk Pc
  2. Xcode Install Ios 8 Sdk
  3. Install Ios Sdk Without Xcode

Xcode is a complete developer toolset for creating apps for Mac, iPhone, iPad, Apple Watch, and Apple TV. Xcode brings user interface design, coding, testing, debugging, and submitting to the App Store into a unified workflow.

Step 1: Download static framework. Download the iOS SDK as a static framework. To verify the integrity of the SDK static framework download, click here. Unzip the AppsFlyerLib.framework.zip file you just downloaded. Step 3: Import in project. Drag the AppsFlyerLib.framework file and drop it into your Xcode project. SDK: The version of SDKs included in this version of Xcode. Architecture: The architectures supported for development by this version of Xcode. OS: The iOS, iPadOS, macOS, tvOS, and watchOS versions supported by this version of Xcode for developing, installing, and debugging applications.

Downloading and updating Xcode

The current release of Xcode is available as a free download from the Mac App Store. The Mac App Store will notify you when an update is available or you can have macOS update automatically as it becomes available.

The latest beta version and previous versions of Xcode can be downloaded from the Downloads page. To download Xcode, simply sign in with your Apple ID.Apple Developer Program membership is not required.

Using Xcode

Get step-by-step guidance on how to use Xcode to build, test, and submit apps to the App Store.

Submitting apps to the App Store using Xcode

Xcode provides an integrated workflow for Apple Developer Program members to prepare and submit apps to the App Store. Use the latest version of Xcode available on the Mac App Store to submit your apps or, when available, the latest Release Candidate from the Downloads page.

Don't submit apps built using beta software, as beta versions of Xcode, Operating Systems, and SDKs are for development and testing only.

Learning about changes to Xcode

To learn about the latest features and capabilities in Xcode, see What’s New in Xcode. For update details in the latest released versions, including each beta release, see the Xcode Release Notes.

Minimum requirements and supported SDKs

Xcode VersionMinimum OS RequiredSDKArchitectureDeployment TargetsSimulatorSwift
Xcode 13macOS Big Sur 11.3iOS 15
macOS 11.3
tvOS 15
watchOS 8
DriverKit 20.4
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-15
iPadOS 13-15
macOS 10.9-11.3
tvOS 9-15
watchOS 2-8
DriverKit 19-20.4
iOS 10.3.1-15
tvOS 10.2-15
watchOS 3.2-8
Swift 4
Swift 4.2
Swift 5.5
Xcode 13 betamacOS Big Sur 11.3iOS 15
macOS 12
tvOS 15
watchOS 8
DriverKit 21
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-15
iPadOS 13-15
macOS 10.9-12
tvOS 9-15
watchOS 2-8
DriverKit 19-21
iOS 10.3.1-15
tvOS 10.2-15
watchOS 3.2-8
Swift 4
Swift 4.2
Swift 5.5
Xcode 12.5.1macOS Big Sur 11iOS 14.5
macOS 11.3
tvOS 14.5
watchOS 7.4
DriverKit 20.4
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-14.7
iPadOS 13-14.7
macOS 10.9-11.5
tvOS 9-14.7
watchOS 2-7.6
DriverKit 19-20.4
iOS 10.3.1-14.5
tvOS 10.2-14.5
watchOS 3.2-7.4
Swift 4
Swift 4.2
Swift 5.4
Xcode 12.5macOS Big Sur 11iOS 14.5
macOS 11.3
tvOS 14.5
watchOS 7.4
DriverKit 20.4
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-14.6
iPadOS 13-14.6
macOS 10.9-11.4
tvOS 9-14.6
watchOS 2-7.5
DriverKit 19-20.4
iOS 10.3.1-14.5
tvOS 10.2-14.5
watchOS 3.2-7.4
Swift 4
Swift 4.2
Swift 5.4
Xcode 12.4macOS Catalina 10.15.4 (Intel-based Mac)
macOS Big Sur 11
(Apple silicon Mac)
iOS 14.4
macOS 11.1
tvOS 14.3
watchOS 7.2
DriverKit 20.2
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-14.4
iPadOS 13-14.4
macOS 10.9-11.1
tvOS 9-14.3
watchOS 2-7.2
DriverKit 19-20.2
iOS 10.3.1-14.4
tvOS 10.2-14.3
watchOS 3.2-7.2
Swift 4
Swift 4.2
Swift 5.3
Xcode 12.3macOS Catalina 10.15.4 (Intel-based Mac)
macOS Big Sur 11
(Apple silicon Mac)
iOS 14.3
macOS 11.1
tvOS 14.3
watchOS 7.2
DriverKit 20.2
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-14.3
iPadOS 13-14.3
macOS 10.9-11.1
tvOS 9-14.3
watchOS 2-7.2
DriverKit 19-20.2
iOS 10.3.1-14.3
tvOS 10.2-14.3
watchOS 3.2-7.2
Swift 4
Swift 4.2
Swift 5.3
Xcode 12.2macOS Catalina 10.15.4 (Intel-based Mac)
macOS Big Sur 11
(Apple silicon Mac)
iOS 14.2
macOS 11
tvOS 14.2
watchOS 7.1
DriverKit 20
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-14.2
iPadOS 13-14.2
macOS 10.9-11
tvOS 9-14.2
watchOS 2-7.1
DriverKit 19-20
iOS 10.3.1-14.2
tvOS 10.2-14.2
watchOS 3.2-7.1
Swift 4
Swift 4.2
Swift 5.3
Xcode 12.1macOS Catalina 10.15.4 (Intel-based Mac)
macOS Big Sur 11
(Apple silicon Mac)
iOS 14.1
macOS 10.15.6
tvOS 14
watchOS 7
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-14.1
iPadOS 13-14.1
macOS 10.9-11
tvOS 9-14
watchOS 2-7
DriverKit 19
iOS 10.3.1-14.1
tvOS 10.2-14
watchOS 2-7
Swift 4
Swift 4.2
Swift 5.3
Xcode 12macOS Catalina 10.15.4 (Intel-based Mac)
iOS 14
macOS 10.15.6
tvOS 14
watchOS 7
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 9-14
iPadOS 13-14
macOS 10.6-10.15.6
tvOS 9-14
watchOS 2-7
DriverKit 19
iOS 10.3.1-14
tvOS 10.2-14
watchOS 3.2-7
Swift 4
Swift 4.2
Swift 5.3
Xcode 11.7macOS Catalina 10.15.2iOS 13.7
macOS 10.15.6
tvOS 13.4
watchOS 6.2
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13.7
iPadOS 13-13.7
macOS 10.6-10.15.6
tvOS 9-13.4
watchOS 2-6.2
DriverKit 19
iOS 10.3.1-13.7
tvOS 10.2-13.4
watchOS 3.2-6.2
Swift 4
Swift 4.2
Swift 5.2
Xcode 11.6macOS Catalina 10.15.2iOS 13.6
macOS 10.15.6
tvOS 13.4
watchOS 6.2
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13.6
iPadOS 13-13.6
macOS 10.6-10.5.6
tvOS 9-13.4
watchOS 2-6.2
DriverKit 19
iOS 10.3.1-13.6
tvOS 10.2-13.4
watchOS 3.2-6.2
Swift 4
Swift 4.2
Swift 5.2
Xcode 11.5macOS Catalina 10.15.2iOS 13.5
macOS 10.15.4
tvOS 13.4
watchOS 6.2
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13.5
iPadOS 13-13.5
macOS 10.6-10.15.4
tvOS 9-13.4
watchOS 2-6.2
DriverKit 19
iOS 10.3.1-13.5
tvOS 10.2-13.4
watchOS 3.2-6.2
Swift 4
Swift 4.2
Swift 5.2
Xcode 11.4.xmacOS Catalina 10.15.2iOS 13.4
macOS 10.15.4
tvOS 13.4
watchOS 6.2
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13.4.x
iPadOS 13-13.4.x
macOS 10.6-10.15.4
tvOS 9-13.4
watchOS 2-6.2
DriverKit 19
iOS 10.3.1-13.4.x
tvOS 10.2-13.4
watchOS 3.2-6.2
Swift 4
Swift 4.2
Swift 5.2
Xcode 11.3.xmacOS Mojave 10.14.4iOS 13.3
macOS 10.15.2
tvOS 13.3
watchOS 6.1.1
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13.3
iPadOS 13-13.3
macOS 10.6-10.15.2
tvOS 9-13.3
watchOS 2-6.1.1
DriverKit 19
iOS 10.3.1-13.3
tvOS 10.2-13.3
watchOS 3.2-6.1.1
Swift 4
Swift 4.2
Swift 5.1
Xcode 11.2.xmacOS Mojave 10.14.4 iOS 13.2
macOS 10.15.1
tvOS 13.2
watchOS 6.1
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13.2.x
iPadOS 13-13.2.x
macOS 10.6-10.15.1
tvOS 9-13.2
watchOS 2-6.1
DriverKit 19
iOS 10.3.1-13.2.x
tvOS 10.2-13.2
watchOS 3.2-6.1
Swift 4
Swift 4.2
Swift 5.1
Xcode 11.1macOS Mojave 10.14.4 iOS 13.1
macOS 10.15
tvOS 13
watchOS 6
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13.1
iPadOS 13-13.1
macOS 10.6-10.15
tvOS 9-13
watchOS 2-6
DriverKit 19
iOS 10.3.1-13.1
tvOS 10.2-13
watchOS 3.2-6
Swift 4
Swift 4.2
Swift 5.1
Xcode 11macOS Mojave 10.14.4iOS 13
macOS 10.15
tvOS 13
watchOS 6
DriverKit 19
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-13
iPadOS 13-13
macOS 10.6-10.15
tvOS 9-13
watchOS 2-6
DriverKit 19
iOS 10.3.1-13
tvOS 10.2-13
watchOS 3.2-6
Swift 4
Swift 4.2
Swift 5.1
Xcode 10.3macOS Mojave 10.14.3iOS 12.4
macOS 10.14.6
tvOS 12.4
watchOS 5.3
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-12.4
macOS 10.6-10.14.6
tvOS 9-12.4
watchOS 2-5.3
iOS 10.3.1-12.4
tvOS 10.2-12.4
watchOS 3.2-5.3
Swift 4
Swift 4.2
Swift 5
Xcode 10.2xmacOS Mojave 10.14.3iOS 12.2
macOS 10.14.4
tvOS 12.2
watchOS 5.2
x86_64
armv7
armv7s
armv7k
arm64
arm64e
arm64_32
iOS 8-12.2
macOS 10.6-10.14.4
tvOS 9-12.2
watchOS 2-5.2
iOS 8.1-12.2
tvOS 9-12.2
watchOS 2-5.2
Swift 4
Swift 4.2
Swift 5

Legend

Minimum OS Required: The version of macOS required to install this version of Xcode.

SDK: The version of SDKs included in this version of Xcode.

Architecture: The architectures supported for development by this version of Xcode.

OS: The iOS, iPadOS, macOS, tvOS, and watchOS versions supported by this version of Xcode for developing, installing, and debugging applications.

Free

Simulator: Versions of iOS, tvOS, and watchOS simulators supported for development by this version of Xcode.

Swift: Version of Swift supported for development by this version of Xcode.

Providing feedback and reporting bugs

Your feedback goes a long way toward making Xcode even better. With Feedback Assistant, you can report issues or request enhancements to APIs and tools. Provide detailed information about issues, including your system and developer tool versions, and any relevant crash logs or console messages. To ask questions and find answers from Apple engineers and other developers, visit the Apple Developer Forums.

Invalid private key and certificate pairing

If you receive an error message saying, 'Xcode could not find a valid private-key/certificate pair for this profile in your keychain,” the Keychain Access application on your Mac is missing either the public or private key for the certificate you’re using to sign your app.

This often happens when you're trying to sign and build your app from a different Mac than the one you originally used to request your code signing certificate. It can also happen if your certificate has expired or has been revoked. Ensure that your app’s provisioning profile contains a valid code signing certificate, and that the Keychain Access application on your Mac contains that certificate, the private key originally used to generate that certificate, and the WWDR Intermediate Certificate.

For instructions on how to resolve this and other code signing errors, review the Code Signing Support page.

Apple security updates

For information on the security content of Xcode updates, visit the Apple security updates page.

Important:Claris International Inc. does not recommend or support using the App Store to distribute apps created with iOS App SDK. Use the Apple Developer Enterprise Program to distribute your iOS apps.

Introducing iOS App SDK

Overview

Note: This guide uses iOS to mean both iOS and iPadOS unless otherwise stated.

Use iOS App SDK to build a standalone iOS app from your FileMaker® custom app. After creating the app, use one of the supported deployment options to distribute it.

Here are some benefits of building iOS apps from your FileMaker custom apps:

  • You can deploy FileMaker custom apps the same way you deploy other business apps for your organization.
  • Users can access your FileMaker custom apps the same way they access other iOS apps. They don't need to install Claris™ FileMaker Go® to use the custom apps.
  • You can choose the appearance of your custom apps by customizing the app icon and launch image.

Note:iOS App SDK supports authenticating user accounts via Claris ID and third-party OAuth identity providers.

Building an iOS app from your FileMaker custom app

Before you begin

  1. Enroll in the Apple Developer Program.
  2. Make sure you are familiar with the workflow for developing and distributing iOS apps. See Xcode Help.

Step 1: Install Xcode and add your Apple ID account

  1. Download Xcode from the Mac App Store, and install it on your Mac.
  2. In the Xcode Accounts preferences, add the Apple ID that is associated with your Apple Developer Program.

Step 2: Download and open iOS App SDK

  1. Download iOSAppSDKPackage_<version number>.zip, then move the file from the Downloads folder to a location of your choice.
  2. Double-click iOSAppSDKPackage_<version number>.zip to unpack the file and create the iOSAppSDKPackage_<version number> folder.

Step 3: Use iOS App SDK to create a project directory

All resources for your app are stored in a project directory. Use iOS App SDK to create the project directory for your app.

  1. Open the Terminal app on your Mac.
  2. Use the cd command to change the directory to the location of the iOSAppSDKPackage_<version number> folder on your Mac. You created the folder in Step 2: Download and open iOS App SDK.

    Tip:Drag the folder to the Terminal window to enter the full path of the folder.

  3. Enter the following command at the Terminal prompt:

    ./makeprojdir <projectPath> <appName> <appBundleIdentifier>

    • projectPath: The name and location of the project directory for your app. The project directory can be anywhere in your file system; it doesn't need to be in the iOS App SDK directory.
    • appName: The name of your app. If the name contains spaces or special characters, enclose the name in quotation marks.
    • appBundleIdentifier: The unique bundle identifier for your app. See Xcode Help.

    The following example creates a new project directory called MyAppDir in the user's home directory for the Hello World app and the com.mycompany.helloworld bundle identifier:

    ./makeprojdir ~/MyAppDir 'Hello World' com.mycompany.helloworld

Project directory contents

A project directory is created for your app in the location you specified. This directory includes:

  • <appName> directory: The directory used for storing the files and resources for your app.
  • <appName>.xcodeproj file: The Xcode project file for your app.

Do not modify the following:

  • app.entitlements file: Specifies the entitlements for your app.
  • iOSAppSDKResources directory: Contains the resources that iOS App SDK created for your app.

Step 4: Add your custom app files to the Xcode project

Sdk

Note:Use the Show/Hide Menubar and Show/Hide Toolbars script steps in your Claris FileMaker Pro™ custom app to hide the FileMaker Go menu bar and toolbar. Otherwise, users will be able to access them from your iOS app.

  1. Open the Xcode project file for your app (<appName>.xcodeproj).
  2. In Xcode, click the disclosure triangle next to your project in the project navigator.
  3. Click the disclosure triangle next to the Custom Application Resources folder.
  4. Drag your custom app files to the Solution Files folder, then remove the PlaceHolder.fmp12 file.

    Note:This folder can contain multiple custom app files. You specify which custom app file to launch in configFile.txt.

  5. (optional) To include FileMaker plug-ins that are created for your iOS app, drag your plug-in files to the Plug-Ins folder.

    Note:To create a plug-in, you need the FileMaker plug-in SDK available at our website. The plug-in extension must be .fmplugin.

Step 5: Modify configFile.txt

  1. In the Xcode Custom Application Resources folder, click configFile.txt.
  2. Update the following information:

    • launchSolution: Specify the custom app file to open when your app is launched. The filename is case sensitive.
    • (optional) helpURL: Specify the URL for your app's Help menu. If no URL is specified, the Help menu is removed from the app.
  3. Update the value for solutionCopyOption to specify when to copy the files in the Solution Files folder to the Documents directory on the iOS device. You can specify either the number or the string.

    Warning:Set this option to 1 only for testing your app. Enabling this option causes all custom app files to be replaced every time the app is launched.

    • 1 (always): The custom app files are copied every time the app is launched.
    • 2 (once): The custom app files are copied only the first time the app is launched.
    • 3 (versionChange): The custom app files are copied the first time the app is launched or whenever the app's version number changes. You specify the version number in Step 9: Specify the version and build number.
    • 4 (buildVersionChange): The custom app files are copied the first time the app is launched or whenever the app's build number changes. You specify the build number in Step 9: Specify the version and build number.
  4. (optional) If you used FileMaker Pro to encrypt your custom app files, use the dbePassword option to specify the encryption passwords. The passwords will be embedded in the app, but obfuscated to make reconstructing them difficult.
  5. (optional) To add your own app delegate, add the Swift or Objective-C file that includes the app delegate to your project in Xcode. Then use the applicationDelegateClass option in configFile.txt to specify the name of the class that defines your app delegate. When the app launches, an instance of the class is created to receive the UIApplicationDelegate messages. You need to implement only the UIApplicationDelegate messages that you want your app delegate to receive. For a list of UIApplicationDelegate methods, see the Apple UIKit documentation.

    To find out when your app returned to the foreground and finished reauthentication and reconnecting to remote files, use the following app delegate method:

    - (void)completedReturnToForegroundActive

    Example

    In the following example, a FileMaker script called MyScript is invoked if the device orientation changes.

    #import <UIKit/UIKit.h>
    #import 'FMX_Exports.h'
    @interface MyDelegate : NSObject
    @end
    @implementation MyDelegate
    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
    NSLog(@'MyDelegate: %s', __func__);
    return YES;
    }
    - (void)completedReturnToForegroundActive
    {
    NSLog(@'MyDelegate: %s', __func__);
    }
    - (void)application:(UIApplication *)application didChangeStatusBarOrientation: (UIInterfaceOrientation)oldStatusBarOrientation
    {
    NSLog(@'MyDelegate: %s Calling FMX_Queue_Script', __func__);
    NSDictionary<NSString *, NSString *> *variables = @
    {
    @'$a': @'Value of $a',
    @'$z': @'Value of $z'
    };
    if (FMX_Queue_Script(@'MyFile', @'MyScript', kFMXT_Pause, @'A script param', variables))
    {
    NSLog(@'MyDelegate: FMX_Queue_Script Succeeded');
    }
    else
    {
    NSLog(@'MyDelegate: FMX_Queue_Script Failed');
    }
    }
    @end

Step 6: Create images and add them to the Xcode project

Use the following guidelines for creating images for your app. For the latest information, see the Apple iOS Human Interface Guidelines.

App icons

Create different sizes of the app icon for each app to make sure it displays correctly on all supported devices. You need to provide only the icons that your app uses.

The recommended file format for icons is PNG.

Launch image

When your app launches, a launch image is displayed immediately. It is then quickly replaced by the first screen of your app.

You can create images at 1x, 2x, or 3x resolution to provide the sharpest image for each device. If you don't want the image to be cropped, use a square image.

Security shield image

If a FileMaker custom app uses the fmreauthenticate extended privilege, a security shield covers the content of the screen after the custom app moves to the background. You can create an image to be displayed near the top center of the security shield screen.

Design a security shield image that looks similar to the app icon. The height of the security shield image can't exceed 120 pixels. You can create the security images at 1x, 2x, or 3x resolution to provide the sharpest image for each device.

Add image resources to the Xcode project

  1. In Xcode, click the disclosure triangle next to your project in the project navigator.
  2. Click the disclosure triangle next to the Custom Application Resources folder, then click CustomAppMedia.xcassets.
  3. Click AppIcon, then drag each image to its target box.
  4. Click LaunchImage to add your launch images, and click ObscureIcon to add your security shield images. Drag each image to its target. If you do not provide all versions, delete the remaining placeholder files. iOS will automatically scale one of your existing images for the required resolutions.

Step 7: Update the information for accessing external media

Explain why your app needs to access an iOS device's camera, location, photo library, microphone, or the media library.

  1. In Xcode, click the disclosure triangle next to your project in the project navigator.
  2. Click the disclosure triangle next to the Custom Application Resources folder.
  3. Click Info.plist, then update the privacy description for external media.

Step 8: Enable iCloud capabilities

  1. In Xcode, select your project in the project navigator.
  2. Choose the target from the Project/Targets pop-up menu or in the Targets section of the project and targets sidebar.
  3. Click Capabilities at the top of the project editor.
  4. Enable iCloud, then select iCloud Documents to allow transferring data to and from iCloud.

Step 9: Specify the version and build number

  1. In Xcode, select your project in the project navigator.
  2. Choose the target from the Project/Targets pop-up menu or in the Targets section of the project and targets sidebar.
  3. In the Identity section of the General pane, specify the version and build number for your app.

    The format for the version string is number.number.number (for example, 1.0.1). The build number specifies which build you shipped for a specific app version. For more information, search for CFBundleShortVersionString and CFBundleVersion in the Xcode documentation.

Step 10: Specify a URL scheme for your app

To allow your app to respond to custom URLs, configure a custom URL scheme for your app.

Note:You cannot specify more than one URL scheme.

  1. In Xcode, select your project in the project navigator.
  2. Choose the target from the Project/Targets pop-up menu or in the Targets section of the project and targets sidebar.
  3. Click Info at the top of the project editor.
  4. Click URL Types, then click +.
  5. Specify information for the identifier, URL scheme, and role.

Step 11: Build and test your app

  1. In Xcode, select your project in the project navigator.
  2. Make sure your Mac is connected to your iOS device.
  3. In the workspace toolbar at the top of the window, click the name of your app, then choose the target device to use for building and running your app.
  4. Click the Run button in the toolbar to build and run your app.
  5. Run and test your app on all devices that you intend to support.

    • Check the icons and images in different orientations.
    • Verify that all expected custom app files are present.
    • Check the Help menu to make sure it opens the correct URL.

Invoking a FileMaker script from your Objective-C or Swift code

FMX_Queue_Script function

To invoke a FileMaker script directly from your Objective-C or Swift code, use the FMX_Queue_Script function.

Format

FMX_Queue_Script(NSString *fileName, NSString *scriptName, FMX_ScriptControl control, NSString *scriptParameter, NSDictionary *variables)

Parameters

fileName - the name of the file that includes the script. The file must be open.

scriptName - the name of the script to run.

control - the action to take if an existing script is running: kFMXT_Halt, kFMXT_Exit, kFMXT_Resume, kFMXT_Pause.

scriptParameter - the parameter to pass to the script. This parameter may be nil.

Ios Sdk Pc

variables - An NSDictionary that contains key-value pairs that are all NSStrings. Local variables will be created using the keys as the names of the variables and the values as the values of the variables. This parameter may be nil.

Return value

The return value is true if the script is queued, or false if the script can't be queued.

Notes

  • The FMX_Exports.h header file declares the FMX_Queue_Script function.
  • The user's account must have the FMURLScript extended privilege enabled.
  • If multiple scripts are queued, the scripts run in the order they were queued.

Example

In the following example, the AddEntry script is invoked from the MyScripts file. The myParameter variable points to an NSString, and myVariablesDict is an NSDictorary of variables.

FMX_Queue_Script(@'MyScripts', @'AddEntry', kFMXT_Pause, myParameter, myVariablesDict)

Considerations for launching your app

Considerations for launching your app

When you launch your app, the value of solutionCopyOption determines if the files for your app are copied to the Documents directory on the iOS device. See Step 5: Modify configFile.txt.

Xcode Install Ios 8 Sdk

When your app opens, the launch image is displayed immediately. After the first screen of your app replaces the launch image, the behavior is similar to FileMaker Go.

Note:To modify your FileMaker custom app file, first delete the existing iOS app from your device, or set the solutionCopyOption configuration option to 1 (always). Make sure to change this option to a different setting before shipping your app.

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